As any fule kno, to make native iPhone games developers will need to sign up for Apple’s SDK. However, what to do if they’ve got a bunch of existing Java games that they want to port across?
New Zealand firm Innaworks reckons it has the answer in its new AlcheMo for iPhone technology. The claim is that it’ll “instantly” port a standard Java mobile game to iPhone and iPod touch, without any need for manual tweaking.
read it here pocketgamer.co.uk
| Minutes Per Month | 2 Year Total | Avg Per Month | Avg Per Minute | |
|---|---|---|---|---|
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450 | 1268 | 53 | 0,12 |
| 900 | 1593 | 66 | 0,07 | |
| 1350 | 1918 | 80 | 0,06 | |
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75 | 846 | 35 | 0,47 |
| 200 | 1007 | 42 | 0,21 | |
| 400 | 1168 | 49 | 0,12 | |
| 600 | 1330 | 55 | 0,09 | |
| 1200 | 1652 | 69 | 0,06 | |
| 3000 | 2620 | 109 | 0,04 | |
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100 | 1575 | 66 | 0,66 |
| 200 | 2055 | 86 | 0,43 | |
| 1000 | 2535 | 106 | 0,11 | |
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120 | 1575 | 66 | 0,55 |
| 360 | 1815 | 76 | 0,21 | |
| 600 | 2295 | 96 | 0,16 | |
| 960 | 3255 | 136 | 0,14 |