Saturday, July 04, 2009
First off, props to Dan Wiersema (my friend and Creative Director at Guifx) for being the brains behind this tutorial. Concept and wireframe were both developed by him. He also helped me iron out the creases in terms of rating my work from beginning to end.
In this tutorial, we’ll create a main menu interface for a fictional iPhone game. We’ll go through setting up Photoshop to accurately display target screen size, setting up a wire frame for the project, creating a background, making a logo, creating rock texture for the sidebar, and wood texture for the saved games-box and buttons.

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