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Thursday, February 18, 2010
• Apps • Development • Games

Atomicon, in association with the Iconfactory and DS Media Labs, has released the original soundtrack for the hit iPhone game “Ramp Champ”, representing a new source of music for gamers, and a new source of revenue for musicians and composers. As a digital-only release, and available through the iTunes music store, the album fits neatly within the iTunes ecosystem, enabling game and music fans to easily purchase the soundtrack directly though the game. “We’re very excited about the possibility of accessing music fans from right inside the game. The ability to have in-game purchasing, or even just a link directly to the iTunes store, which downloads straight to the user’s music library, all within the same device, is really pretty cool,” says David Weiner, executive producer and composer at Atomicon, which released the album.

As the first ever iPhone game soundtrack released for sale through iTunes and offered for sale in-game, the Ramp Champ Original Soundtrack serves as a model for other game developers and composers, who can potentially gain an extra revenue stream by marketing directly to the buyer that would be most interested in the product.

The Ramp Champ Original Soundtrack features sixteen tracks from the game, composed by Noe Ruiz, David J. Weiner, and Mike Weiser, including two remix versions and a never-before-heard bonus track. On producing the music for the game, Gedeon Maheux of the Iconfactory states, “Collaborating with Noe, David and Mike on the music for Ramp Champ was, without a doubt, one of the most rewarding things I’ve done during my time at the Iconfactory.” Covering a wide variety of styles, including electronica, orchestral, jazz, circus, and pirate music, the soundtrack has been met with rave reviews from gamers and press alike.  It is also available through iTunes, as well as other online retailers, including Amazon, eMusic, Napster, and Rhapsody.


About Atomicon:
Atomicon is an independent music and sound design company based in the Pacific Northwest, with a growing network of composers and sound designers worldwide. Besides their work in TV, film, multimedia, and commercials, they have scored over a dozen games for the iPhone platform.  http://atomicon.net

About The Iconfactory:
Dedicated to being the best in the challenging and niche field of icon design, the Iconfactory has also created some of the most popular games and apps for the iPhone platform, including Frenzic, Twitteriffic, and Ramp Champ.  http://iconfactory.com

About DS Media Labs:
A premiere iPhone and iPod Touch design and development studio, DS Media Labs has worked on a variety of apps for the iPhone platform, for clients including Def Jam Recordings, Macworld, MTV, 3M, and Fedex.  http://dsmedialabs.com


For further information, contact David J. Weiner at (503) 484-6522.



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Comments

Great and inspiring article for musicians and composers. One of the artists that contributed to the Ramp Champ app soundtrack project is Mike Weiser.  He wrote the music for the Plunderin’ Pirates and Star Struck ramps.  I found his website here:

http://www.mikeweisermusic.com

He also wrote music for StickWars and a bunch of other iPhone apps.  Check this page out:

http://www.mikeweisermusic.com/mikeweisermusic/soundtracks.html




Picture of mdubmusic
mdubmusic said on: 04/08/10



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